Contact.
Let’s figure out if we’re the right fit. Just a conversation about what you need and whether I can help.
Every project starts with a conversation. Tell us what you’re trying to solve and we’ll be honest about whether we’re the right team for it.
Tell us what you’re working on. We’ll get back to you within two business hours with an honest answer — even if that answer is “we’re not the right team for this.”
If we’re fully booked, we’ll let you know upfront and give you an estimated start date. No ghosting, no vague promises.
Contact us
- me@pixelhomie.com
- Based
- Remote · worldwide
- Social
- Instagram ↗
FAQ
Before we
get started.
01 Do you also handle development?
No — I focus on what I’m best at: UX/UI and product design. But I deliver developer-ready Figma files with clean structure and clear interaction logic, so handoff to your dev team (or mine, on request) is smooth.
02 Do you work solo or with a team?
You work directly with me, start to finish — no account managers, no telephone game. For larger scopes I bring in trusted specialists, but the design and the communication stay with one person: me.
03 How do we actually work together?
Short, tight feedback loops. We agree on scope, I share work in progress regularly, and you always know what’s happening. I’m used to working async across time zones and keeping delivery on schedule.
04 Can I see the design before everything’s final?
Always. We don’t lock anything in until you’ve reviewed and approved the direction. No big reveals at the end — you’re in the loop the whole way.
05 What do you need from me to start?
A clear goal and access to context (existing product, users, references). If the brief is rough, that’s fine — part of my job is turning a fuzzy idea into a structured plan.