One designer, end to end.

I’m Dima Golovenko — a product designer. I take SaaS, mobile and web products from an empty file to a system developers can build from.

Built in product, sharpened by testing.

I’ve spent five years inside product teams — and a year and a half inside live traffic.

The product side came first: SaaS platforms, crypto products, mobile apps — EdTech, fintech, iGaming — taken from an empty file to launch. Along the way I designed an AI tutor for schoolkids, a copy-trading platform and a health-recovery product end to end: flows, UI, design system, handoff.

Then a US CRO agency rewired how I decide. Every change shipped as an A/B test against a control on live traffic — and after hundreds of those, I stopped arguing about design from taste. pixelhomie is both halves in one place: product design that ships, and decisions that carry proof.

Dima Golovenko, Product Designer

Halo Lab Spiralyze Nokia OnePageCRM Nyra ADWA Upwork Halo Lab Spiralyze Nokia OnePageCRM Nyra ADWA Upwork Halo Lab Spiralyze Nokia OnePageCRM Nyra ADWA Upwork Halo Lab Spiralyze Nokia OnePageCRM Nyra ADWA Upwork
ASI — AI tutor app
Copytrading — trading platform
Mendora — recovery platform

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Years in
product design

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A/B tests shipped
to live traffic

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Designer on your project —
no telephone game

What I value.

Clarity over complexity

Simple flows executed well beat clever ones nobody ships.

Speed over perfection

The fastest learner wins. I’d rather test in two weeks than polish for two months.

Outcomes over outputs

I don’t measure success in deliverables — I measure what the numbers do after launch.

Partnership over dependency

You get a system your team can extend — not a dependency on me.

Philosophy

I don’t believe in perfect first versions. I believe in clear thinking, quick tests, and disciplined iteration.

The best products evolve as you learn about your users. My job is a strong start — and a system that absorbs what you learn next.

The team is me.

Dima Golovenko Dima Golovenko
Product Designer
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No account managers and no telephone game — you talk to the person who moves the pixels. Research, flows, UI, motion and handoff live in one head, so nothing gets lost between departments.

When a project needs more hands — development, illustration, 3D — I bring in people I’ve shipped with before, and stay responsible for the result.

Let's find your next growth lever.

  • Actionable growth roadmap
  • Channel & funnel diagnostics
  • Clear next steps & timeline

How it starts

Every project starts with a call — it's free. We talk through your product, and you leave with a clear next step either way.

No pitch decks, no pressure. Tell us where you are and we'll share how we can help.

We'll reach out within 24 hours to schedule your call.

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Long-term engagements led

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Satisfaction rate from clients